It took me a while to understand how does it work, but I really like the idea and the game! C:
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This is super helpful! There's a lot of player commands used here that ought to work, but that I hadn't thought of including/checking for, so I will definitely be including those in the future. (Also, I've since replaced the 'I believe in you buddy' message with a recap of all commands.)
>I gotta fix the log readout, so it recognizes "log" to mean the same thing as "logs". And the staircase bit. Also I'll fix the match readout so it doesn't say "hands" when the player is a cat.
>You are absolutely correct. If you can't meow and do cat things as a cat, the game needs to be fixed.
>"My escape? ... Well I'm not keeping up with the lore I guess" Big Mood
Thanks so much for playing and testing it out! (hint: you can go up and down by saying UP or DOWN, if those directions are available!)
Hi! I was really digging this, especially the worldbuilding. Played Gone Home recently and gave off similar vibes. I did at one point get stuck though trying to do the tome bit? I turned into a tome not on the pedestal and it wouldn't let me release to do it properly.
Thanks so much for your feedback! That's a really important bug you noticed, thanks for telling me about it!
Edit: the bug was because I uploaded an old zip instead of a current one with the fix. It should be up now!
Editedit: So it turns out the mirror was still refusing to release people, because I'd specified that the mirror release people when unbroken but forgot to add that in for when it is broken as well. But if you've already got the old version loaded up in your browser and don't want to play through the whole thing again, just know the whole mirror interaction isn't necessary to beat the game. You can ignore it and continue if you haven't been consumed in its nightmarish Carrollian maw yet.